LPD-29 Version 2.0
First Public Release
By M.Phillips
7/31/11

-----------------Instantiating the LPD-29 into a mission-----------------
1: The is located in:
	side = empty
	class = MEU LPD-29
2: You MUST point the ship at 0 degrees or 180 degrees for it to align properly. This is a known bug.


-----------------Instantiating Vehicles/Players into a the LPD-----------------
The Icon in the editor is accurate to the layout of the ship and can be used to aid in the placing of objects. It's not perfect but it's close.
Elevation of the flight deck and Hanger = 13m
Elevation of the cargo Deck = 3m
Elevation of the Crew Deck = 9m
	WARNING: Values are approximate and may need adjusting based on what you are trying to place.


***IMPORTANT***
-----------------Using the "moveinCargo" Command-----------------
ARMA2 is hardcoded to not be very friendly to interior spaces. While you can get into tanks and APCs that are in the cargo holds you can not "get in" to CRRCs or other floating vehicles
that are below a walkable platform. In our case that means the flight deck hanging over the well deck. A player must use a special kind of teleport that warps them
into a passenger seat of the desired vehicle. I have placed a road cone in the well deck that activates this script. The init field of the template mission has the instructions for proper use.

***YOU MUST USE THE "MOVEINCARGO" COMMAND AND NOT THE "GETINCARGO" COMMAND OR ELSE YOU WILL CTD EVERY TIME***


-----------------Other Concerns-----------------
ARMA2 is also hardcoded to place a player at the highest point when exiting a vehicle. This means that when a player gets out of a CRRC, for example, he will be teleported to the middle
of the flight deck above and not in the water next to the CRRC. Therefore, you must incorporate a "get out" teleport. In the template mission I created a trigger that adds a "Disembark CRRC"
teleport. In the example it will return you to the road cone you used to initially "move in" to the CRRC. TEST your disembark teleport and adjust the Z coordinate as necessary to prevent
teleporting into the water!

The ramp of the well deck DOES work. It's a little finicky, however, and sometimes a vehicle, particularly LAVs, will struggle to get out of the water. Pretend like you're trying
to unstick yourself from a mud hole or a snow bank and you'll be good to go. Or in the worst case scenario the disembark teleport will work for all vehicles.

The map Icon is accurately scaled but it's not perfect. User beware when using it to place other objects in close proximity.

The LPD is very similar to the placeable LHD mod in coding. I have not run across any holes in the deck but be aware that they may form depending on where you place the LPD.
ARMA doesn't like large objects like this.

In practice the LPD functions perfectly when deploying from it and starts to be finicky when returning to it after a mission.


-----------------Known Bugs-----------------
-The LPD MUST be placed in the editor with an orientation of 0 degrees (nose pointing East) or 180 degrees (nose pointing West). The script used to place the ship is broken.
-many of the shadows for the forward 2/3 of the ship are broken due to a variety of issues. As long as you do not scrutinize them too closely they should not be noticeable.
-Ocean disappears when looking out of the observation deck's window. It's due to how I textured the "glass". This only occurs when looking through the window.
-When a player spawns on the LPD in the middle of a mission they are prone to instant death/injury. A clever mission maker may be able to resolve that on their end.
-"wet feet" sounds after getting out the water and into the LPD. This will go away once you walk on solid ground (example: dirt).